1. How is "Design Basics" taught in design school?
ExamplesExamplesExamples設計是什麼2. What is the basics of "Tangible Interaction Design" as a design discipline?
Interaction Design Process by Bill VerplankWhat are the significant contrasts for Tangible Interaction?
What principles are applicable? For example,
synectics triggers, (
synnectics examples),
basic systems in nature.
3. Material
"Materials touch directly on three major topics:
1. A designer may be motivated and stimulated directly by a particular material.
2. Materials are expressive, verying from fragile and refined to earthy and coarse.
3.Certain materials are chosen for their inherent physical properties that relate directly to the function of the finished work."
4. Expression
"Expression. Basically it describes any outward, visible manifestation of an inward condition, feeling, or mood: a shrug, a frown, a grimace, a smile -- physical indicators of inner emotional states. In design, expression refers to the act of overtly communicating a visual idea." Stoops & Samuelson.
"Three phases are involved in the design process, and each contributes to individual expressiveness:
1. Recognizing and delimiting the visual problems to be solved, and deciding what sort of action is needed.
2. Putting on paper a personal, imaginative, synthesis of ideas as the specific form and arrangement of the concrete physical solution develops. This middle phase, the imaginative, creative one, is the most characteristic phase of the whole design process. It embodies the designer's expression.
3. Finally the design is translated, built, printed, constructed, woven, fabricated by the designer or under the designer's supervision." Stoops & Samuelson.
"When designers reach the point in their creative development where considerations of placement, proportion, and empty space occur without conscious effort, their work may be called expressive." Stoops & Samuelson.
5. Function
"Form follows function" is probably the most often repeated statement about design. Clearly, it means that the form of an object should be defined by the work it has to do."
6. Form
Tangible Interaction=Form+Computing7. Movement
Laban Movement Analysis
Designing Behavior in Interaction: Using Aesthetic Experience as a Mechanism for DesignReference:
Simplicity in Interaction DesignIntroduction to Interaction DesignExpressive Interaction Design 2010 at NTUSTGrading rules:
1. Final project 70%, Design and engineering collaborative work. (Generally, every member in a group has the same score, however, participation in proposal, presentation, and discussion will alter)
2.Personal studio action 30%, consists of 3~6 homeworks done individually
Things you might prepare:
1. Sketching tools: sketchbook, drawing tools (pencils, markers, crayon...), glue, tape...
2. Form-making tools: Foamcore, hard paper, knife, nail
3. Function-making tools: Arduino, toolbox for sensors and actuators, if necessary, NB, Digital camera, projector...
4. Body and Brain.