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(original paper in IJDesign)
2.
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3.
persuasive design
4. A hierarchy of consumer needs by P. Jordan:
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(image from slowdesign.org)
5. Timo Arnall: A form vocabulary for RFID
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(retrieved from nearfield.org)
(nearfield.org)
6.
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"Forms in various materials invite touch and manipulation"
Retrieved from interactions
7.
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siteless book sample page
8.
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Retrieved from "Move to get moved"
Problems:
1. How to design simple forms for rich interaction? (including movement-centric, social interaction, self-expression, etc.)
2. What's the relationship between movement and form? Can we think "movement" without form?
3. What kind of form is suitable for movement?
4. Echoing "tangible interaction = form + computing" by Mark Baskinger and Mark Gross, if "tangibility = movement + form", how can Tangibility be explored?
5. Affordance: restriction or hint?
EX1:
regarding "functionality" of a music player, pick up 8 representative forms on the above siteless sample page for 8 Effort qualities of LMA
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Retrieved from "Move to get moved"
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Retrieved from "interactions"
Studio Action 2:
Prepare a A2 poster
collect music players and other inspiring form
make a physical model of a music player
show the picture of this model on poster, and analyze according to LMA
Deadline: 3/22, 2011
Dear 老師, 助教,
回覆刪除關於SA2, 我們有些不清楚的地方,想請教一下:
1. 關於收集來的music player, 其分布的兩軸是任意訂定, 可以不是拉邦動作分析嗎?
2. music player的數量要求不知道是多少呢?
3. 收集的music player與自己設計的form是分開兩張A2 poster, 還是放在同一張即可呢?
謝謝老師與助教回答 :-)
學生 蕭喬尹留